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FOR BEGINNERS

What is the hololive OFFICIAL CARD GAME?

The hololive OFFICIAL CARD GAME is a trading card game with the concept of “competition,” in which we build and compete in this game with our fans.

Players, as fans of the talent, will produce the most impressive stage with their chosen “Oshi holomem” and other “holomems”. Players send “cheers” to the holomems to reach the peak of the “hololive Exstreamer Cup.”

Make new friends and make the most of your hololive ‘Oshi’ life (or, in short, hololife”) with the trading card game!
* “holomems” is the abbreviation for “the members of hololive.”

Starting the game

To play the hololive OFFICIAL CARD GAME, you will need to build a deck first. For those unfamiliar with card games, try out the starter deck, which is built so you can play immediately.

If you want to find different ways to rise to the top with your Oshi holomem or build your deck with different holomems, the booster pack is a great option to expand and strengthen it.

Introduction to the card types

There are 4 types of cards in the hololive OFFICIAL CARD GAME.

Oshi holomem Card

The Oshi holomem Card is a special card in which you can only have one in the game. During the game, the card is not placed inside the deck; it will be placed on the playing field from the start to the end.
Each Oshi holomem Card has a different “Oshi Skill” and an “SP Oshi Skill” that can only be used once in each game. By using it wisely, you may be able to turn the tables on your opponent!
The Oshi holomem Card may be the key to bringing your Oshi to the peak of glory!

Cheer Card

holomems use a performance move called “Arts” to outshine the other players. For the holomems to use “Arts,” players need to send cheers to them. During the game, players send cheers to the holomems using a Cheer Card.
At the start of each turn, one Cheer Card will be drawn from the Cheer Deck and sent to any holomem on the Stage.

holomem Card

After receiving cheers from the players, the holomems can perform an “Arts (Performance).” Each holomem has different stats and skills with which you can create many combinations. These cards are the main cards you will deal with.
Support your Oshi holomem cards to create the best stage!

Support Card

A helping card that supports the holomems with different skills. Strong cards can only be used once for each turn.

How to play

Winning Conditions

You will win the game once you meet any of the conditions below:

① Reducing your opponent's LIFE to zero by defeating their holomems.
② When all of your opponent’s holomems, besides their Oshi holomem, are gone from the Stage.
③ When your opponent starts their turn, they cannot draw a new card as no more available cards are in their deck.

How to Build Your Deck

・Each deck consists of only holomem Cards and Support Cards. Each deck requires 50 cards.
・You may place holomem Cards of a different color from your Oshi holomem Card in the deck.
・You may put up to four of the same card number in a deck. Depending on the card, you may place more than four.

How to Build Your Cheer Deck

・Cheer Decks consist of only Cheer Cards. Each Cheer Deck requires 20 cards.
・Your Cheer Deck can contain Cheer Cards of different colors.
・You may place as many Cheer Cards of the same number in the deck as long as it is not more than 20.

How to Place The Playmats and Cards

Before starting a game, place your cards in the following order:
There are three spots on the Stage: the “Center Position,” “Collab Position,” and “Back Position.”

※Hovering over the image will switch to a version of the sheet without numbers.

※Tapping the image will switch to a version of the sheet without numbers.

1Oshi Position
Your Oshi holomem card is placed here. The Oshi Position is not part of the Stage.
2Center Position
The Stage is where your holomems stand. The holomems standing here are called the “Center holomems.”
3Collab Position
The Stage is where your holomems stand. The holomems standing here are called the “Collab holomems.”
4Back Position
The Stage is where your holomems stand. The holomems standing here are called the “Back holomems.”
5Deck
The deck is placed facing down in this position.
6Archive
The used Support Cards and downed holomem Cards are facing up in this position. Placing a card here is called “Archiving.”
7holo power
Cards used as “holo powers” are placed face-down in this position. When Archiving a holo power, you Archive the card on top first. Please check the Quick Manual on how to increase holo powers.
8Cheer Deck
The Cheer Deck is placed facing down in this position.
9LIFE
Place, facing down from the top of the Cheer Deck, the number of cards corresponding to the holomems LIFE points. When reducing LIFE points, take the top card.

Process of Each Turn

When it is your turn, begin by following the steps below. Each turn consists of 6 steps.

  • 1.Reset Step

    Activate (Turn it back to a vertical position) your Collab holomems that are Resting (horizontal) or Rest your Collab holomems.

  • 2.Draw Step

    Take one card from the top of your deck.

  • 3.Cheer Step

    Take one card from the top of the Cheer Deck facing upwards and send it to any of your holomems, either the Center, Collab, or Centre Position.

  • 4.Main Step

    In this turn, you may place up to 5 holomems from your hand on the Collab and Back Positions (6, including your Center Position), use Support Cards, and Collab your holomems.

  • 5.Performance Step

    You may use the “Arts” of your Center and Collab holomems.

  • 6.End Step

    End your turn to let your opponent make their moves.
    For more details on the rules, please check the Rule Manual.

Rule Manual

You can check the Rule Manual for more details on the rules.

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